Ps: Thanks for all the comparisons and opinions by the way. However, I'm unsure whether this is allowed or not. Two totally different simulators in function and scope.īoth games are great and to be honest, aside from using those tools / games for my enjoyment (big fan of space), I mainly thought using it to make some scenes and pictures for a game I'm currently developing. Something US2 can only do in bite sized chunks. It functions according to known laws, but it does not dynamically calculate the physical interactions in real time. SE has an equally impressive void, but it's chocked full of galaxies and everything within them from nebula, stars to planets, asteroids and rocks on the ground. There's also predefined model sets you can place, manipulate and observe. Lemme know if I did something wrong.Originally posted by Manbird:Think of US2 as a an empty infinite void with a storage chest full of asteroids, planets, stars etc, that you can place anywhere you want, modify their properties and watch them interact. I tried to copy/paste what the OP said in a way that is easier to understand. Realism: 3D map of the obserable universe with all the planets Like if you were something special actually flying through space Graphics: you can see all diffrent objects enough I guess, but its not in a high resolution. Sandbox: sandbox game where you can settings on the objects, but you cant add play around like a litte kid in a or remove objects. Operability: Takes long to learn controls and many everything is very clear settings and options make it a bit complicated to use Lag free: framerate goes down very close on planets State of Game: crowdfounding (alpha/beta) Realism: Very realistic physics and data Accurate Lag free: If you spawn to many objects framerate goes down Quick Edit to Clarify (I like your comparison btw). When you are more the guy that is Fascinated by the beautiful graphics, and likes to discover like if you were in a NASA space mission, then I would recommend you Space Engine. When you are more the guy that likes to play god, create, destroy stuff, and wants to build around with the objects of the universe then I would strongly recommend you Universe Sandbox² Realism: Very realistic physics and data Accurate and realistic 3D map of the But I imagine that it would require a huge amount of computing power unfortunately. Mixed with Universe Sandbox's physics would make it an even better simulation IMO. Space Engines beautiful graphics and size. Something special actually flying through space From zooming in on our planet Earth to zooming out galaxies, Universe Sandbox 2 is perfect for the Kerbal space program, the Space Engine, and basically what. Space Engine and Universe Sandbox : r/spaceengine Would be cool if they merged together. for a sandbox game its Great: you can see all diffrent objectsĮnough I guess, but its not in a high resolution. Play around like a litte kid in a or remove objects. Sandbox as the name says: very good almost none: you can only change theĪspects: sandbox game where you can settings on the objects, but you cant add Operability: controls are easy to learn and Takes long to learn controls and manyĮverything is very clear settings and options make it a bit The framerate goes down very close on planets Lag free: If you spawn to many objects framerate goes down when you very fast Stableness of Almost never crashes Freezes sometimes State of Game: early access alpha crowdfounding (alpha/beta) So before I come to the comparison I just wanted to say that I love and played both games and I wished they would be combined to one game that would completely destroy my mind and social life.
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